Even the attempt to introduce main characters and ‘heroes’ into the mix falls a bit flat, but you’ll hardly notice while managing dozens of units while trying to build up – and defend – your growing empire. While the game does present a somewhat competent storyline about three competing races trying to control resources on the planet Sinistral, its nothing more than a pretense for some entertaining real-time strategic action on the go. From the trio of races to the character design to even the individual units’ (often hilarious) dialogue, the game screams Starcraft. This is where Gameloft comes in, and this is what Gameloft does better than anyone.Īnd there’s just no getting around that fact. With the lack of any serious RTS game on Apple’s mobile platform, I’m surprised that it’s taken this long for any company to fill the void, and I don’t imagine that we’ll be seeing a micro-version of the game coming from Blizzard coming anytime soon. With Gameloft’s serendipitous release schedules that seem to follow soon after their major-release inspirations, it only makes sense they’d want to capitalize off Blizzard’s best-selling sequel, StarCraft 2: Wings of Liberty. The answer would be, for the most part, yes, although that’s not entirely a bad thing. Before we dive into the full review for Gameloft’s StarFront: Collision for iOS, let’s get the most obvious question out of the way first: is it a clone of StarCraft 2.
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